I tend to write little games now and again to learn new things. Since 1992, writing a game has been my main method to learn a programming language, or new library. It makes it hard when you’re trying to learn SQL or a language like Prolog, but I’ve always found a way to make some kind of a game. I don’t tend to keep my games, either. When I move from one PC to the next, the development folder is usually the first to get torched, but I’ve kept a few over the years, and I’ll upload any I find to here…

Shatneroids
A very silly asteroids clone I wrote to teach myself Java back in 1992. Mentioned in William Shatner’s “Get a Life” book, I’ve updated it to be HTML5 since they killed off Java Applets.

My remake of a ZX Spectrum classic, using the original graphics which redraw exactly as they did on the Speccy. As far as game logic goes, it’s not too complex for a system like Adventuron, but I had a blast recording all the artwork in a Speccy emulator 🙂

This was an Adventuron game jam entry. It’s really quite large, but it’s meant as a puzzle game. There are multiple endings which you get assigned randomly. Each ending has a different path through the game, but each ending gives another piece of a clue about what actually happened… It was pretty ambitious for a second or third attempt with Adventuron.

My first game with Adventuron, entered for a game jam. The goal for the jam was to create a game where no line has more than two words on it. So all commands are VERB NOUN and all items and locations have two-word descriptions. There is a wee bug – don’t go into the huts on the beach twice or the gate will lock permanently
🙁 I’ll fix it at some point.